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Thursday, November 19, 2009

Cabela's Big Game Hunter 2006 Season PC cheats

Cheat Mode:
Enter one of the following codes at the console window to activate the effects:

Effect - Code:
Animals cannot move or attack - Aidisableact [0 or 1]
Animals cannot attack - Aidisablethink [0 or 1]
Display most console commands - Help
Display version - Appversion
Displays player's current condition and credits - Mod_showatrval [0 or 1]
Free items in backpack - Mod_autoequip
Get indicated amount of money - Mod_needmoney [number]
Get indicated item for free - Mod_buyitem [name]
Load indicated single player map - Spmap [name]
Play narration for current level - Mod_playvoice
Quit game - Exit
Set amount of fatigue; 0 is 100% - Mod_settiredness [floating point number]
Set amount of hunger; 0 is 100% - Mod_sethunger [floating point number]
Set amount of thirst; 0 is 100% - Mod_setthirst [floating point number]
Set fog amount; negative numbers increase fog - Mod_fogstart [number]
Set fog color in RGB format - Mod_fogcolor [0-255 0-255 0255]
Set time in hours and minutes - Mod_settime [0-23] [00-59]
Set world detail; 0 is maximum detail - Mod_ctbmul [floating point number]
Shoot weapon to teleport destination, then enable code - Mod_teleporthere
Skip to next mission - Mod_endmission
Spawn indicated animal - Mod_spawnanimal [name]
Teleport to random animal - Mod_gotoanimal
Teleports to indicated point in level - Mod_movetoent [name]
Teleport to indicated coordinates - Mod_movetopos [x y z]
Teleport to vehicle - Mod_movetocar
Toggle animal movement - Mod_animalfreeze [0 or 1]
Toggle bullet movement control - Mod_bulletguide [0 or 1]
Toggle camera follow random animal - Mod_animalcam [0 or 1]
Toggle display of current map and coordinates - Mod_bspandpos [0 or 1]
Toggle third person view - Mod_force3rd [0 or 1]
Toggle winning current tournament - Mod_endtournament [0 or 1]
Unlock all items at store - Cheat_availableitems
Unlock all quick hunt mode sub regions when code is used in career mode - Cheat_finishcareerflag
Unlock indicated career mode mission - Mod_givemission [number]
5 is no damage; 0 is head damage; 1 is right arm; 2 is left arm; 3 is right leg; 4 is left leg - Mod_damagepart [0 to 5]












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